At our local gaming club we have recently started playing Adventures in Middle Earth, a roleplay game created by Cubicle 7. The game uses Dungeons and Dragons 5th editions open gaming licence to allow players to play Characters in Middle Earth in the years between the events of The Hobbit and the Lord of the Rings with some very clever mechanics and a very authentic feel.
We are very fortunate that our Lore Master (Dungeon Master) Phil is very passionate about Middle Earth and so provides a really great experience.
I didn’t really know where to start with my character but assumed that the others would likely go for combat character and so i opted for the Scholar class that is a form of healer, though unlike D&D it is a medical healer rather than magical, The Middle Earth RPG has little to no magic to give it a better Middle Earth feel, I had always wanted to paint a lake town model but had no interest in painting a whole army so I went for the Captain model and converted him to fit the purpose and that was how I picked my race, purely on a model I wanted to paint. I am however still working on the glow effect from his lamp as its not something ive done before.
The backstory for Olaf is:
Olaf was a well known and well respected man around Lake-Town, he was a skilled fisherman and Honorable trader, That was until the company of Thorin entered the lonely mountain and awoke the dragon Smaug, Like most of the people of Lake Town Olaf would lose almost everything when Smaug destroyed the town.
Olaf’s wife, two children and home were all destroyed in the dragon fire. Olaf was only saved as he was near the south shore night fishing on his boat when Smaug attacked. he returned to find his family and home gone, it was something he would never really recover from, though he did the best he could to rebuild his life under king bard.
Olaf was not a young man and was not able to help with the hard manual work that came with the rebuild of lake-town and feeling very broken from the loss of his family and home he retired from fishing and had planned to leave lake-town until King Bard whom he had known well when he was a fisherman had asked him to stay and had suggested he study and become a scholar as new lake-town would need to make allies and would need help to reestablish itself, as this was very uncommon in lake town he took some time to get settled into the role though found he had a real drive for knowledge and to learn more about the world, this was a good distraction for him that at times would take him away from his grief.
Olaf spends a lot of time alone smoking his pipe and reading to better himself. He is a troubled man, though does well to hide it, not a day goes by that he does not think about his family and how he was not there for them even though he is wise enough to understand that there was nothing he could have done to help.
Olaf wears a necklace with a large tooth shaped object hanging from it as a reminder of his family and though he does not talk about it, he believes that it is a tooth of Smaug.
The Story so far:
The year is: 2955 of the 3rd age, 14 years after the death of Smaug, New Lake Town is ruled by King Bard and the people of the lake are starting to rebuild their lives.
Olaf was sent by King Bard to Isengard to speak with Saruman who was currently busy fortifying Isengard, Olaf had been sent to seek aid from Saruman against the packs of Orcs that had been coming down from the mountains and attacking new Lake Town and the people of lake town just dont have the man power of weapons to hold off these attacks.
It has taken Olaf many weeks to get to Isengard and so he was surprised when he was brought in to meet Saruman with a group of other people and then even more surprised to learn that he had been lured here under false pretence and that Saruman spoke of the enemy gathering forces and said that he believe that there would be information that could help put and end to him for once and for all in Angmar and that we were to go to Angmar and find any evidence and information we could, anything that would help stop the Sauron who had openly declared himself and began to gather power in Mordor.
At the meeting with Saruman he was introduced to the party that Olaf would be travelling with:
Edrahil a Mirkwood Elf wanderer – Played by Donk
Duilin a Dúnedain Wanderer – Played by Barney
Belegorn a Warrior of Minas Tirith – Played by Dave
Nain a Dwarf Warrior – Played by Charlie
They took some time to pack supplies in the kitchen and also met a hobbit that would be joining the party.
Ted Took a hobbit Treasure Hunter – Played by James
The group discussed the roles and decided that Edrahil would be the guide for the group and they discussed the route to travel, knowing it would take a long a time to get to Angmar and how dangerous it would be, they planned to stop as often as they could at as many friendly settlements they could along the way, Olaf was able to take a small amount of time to write some notes in his book, as he was currently documenting all he could of the world and a journey like this should be logged in as much detail as was safe to do so without mentioning where they were going or what they would be doing.
The group ate a large meal and got a good night rest and set out an hour before sunrise, they had loaded a wagon and made way out the gates of Isengard and not 30 steps into the quest they were attacked by pack of Wild Wargs and almost lost a member of the party, Olaf was able to tend to the wounds and the Wargs were defeated, only to find that it was a test from Saruman to make sure that the group were up to the task, they were invited back inside of Isengard where the session ended.
Below is a copy of the journal kept by Olaf to record his journey.
part 2 can be found here: